Limdol (Lim)
Wiz2Elf, HighChaotic Good
CLASS RACE ALIGNMENT DEITY
2Medium147Male5' 2"103 lbs.HazelDark Brown
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
1,0003,0002,000
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
13+1

DEX
16+3

CON
12+1

INT
18+4

WIS
15+2

CHA
12+1


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP10


2d430
AC131013=10+0+0+3+0+0+0



0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSSHIELD BONUSDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ 3=3+0
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+1
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
1=0+1+0
+0
+
Reflex
Dex
3=0+3+0
+0
+
Will
Wis
5=3+2+0
+0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+2=1+1
+0
+0
+
RANGED
ATTACK BONUS
+4=1
+3
+0
+0
+
Grapple
MODIFIER
+2=1+1
+0
+0
+

LongbowTOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d8
x3
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
100 ft.
3 lbs.
Piercing
Medium

100 - 199 ft. 200 - 299 ft. 300 - 399 ft. 400 - 499 ft.
+2+0-2-4

QuarterstaffTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d6+1
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
4 lbs.
Bludgeoning
Medium


RapierTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d6+1
18-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
2 lbs.
Piercing
Medium



SKILLSMax
Ranks
5/ 2.5


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
4=
+4
+
n
Balance*Dex
3=
+3
+
n
BluffCha
4=
+1
+3
n
Climb*Str
1=
+1
+
n
ConcentrationCon
6=5+1
+
n
Control ShapeWis
2=
+2
+
n
Craft (__________)Int
2=
+4
+-2
n
Craft (Alchemy)Int
3=1+4
+-2

Decipher ScriptInt
5=1+4
+
n
DiplomacyCha
1=
+1
+

Disable DeviceInt
3=1+4
+-2
n
DisguiseCha
1=
+1
+
n
Escape Artist*Dex
3=
+3
+
n
ForgeryInt
4=
+4
+
n
Gather InformationCha
1=
+1
+
n
HealWis
2=
+2
+
n
Hide*Dex
3=
+3
+
n
IntimidateCha
1=
+1
+
n
Jump*Str
1=
+1
+

Knowledge (Arcana)Int
9=5+4
+

Knowledge (Architecture and Engineering)Int
5=1+4
+

Knowledge (Geography)Int
5=1+4
+

Knowledge (History)Int
5=1+4
+

Knowledge (Local)Int
6=2+4
+

Knowledge (Nature)Int
5=1+4
+

Knowledge (Nobility and Royalty)Int
5=1+4
+

Knowledge (Religion)Int
5=1+4
+
n
ListenWis
4=
+2
+2
n
Literacy
0=
+0
+
n
Move Silently*Dex
3=
+3
+

Open LockDex
2=1+3
+-2
n
Perform (Act)Cha
1=
+1
+
n
Perform (Comedy)Cha
1=
+1
+
n
Perform (Dance)Cha
1=
+1
+
n
Perform (Keyboard Instruments)Cha
1=
+1
+
n
Perform (Oratory)Cha
1=
+1
+
n
Perform (Percussion)Cha
1=
+1
+
n
Perform (Sing)Cha
1=
+1
+
n
Perform (String Instruments)Cha
1=
+1
+
n
Perform (Wind Instruments)Cha
1=
+1
+

Profession (Sailor)Wis
3=1+2
+
n
RideDex
3=
+3
+
n
SearchInt
6=
+4
+2
n
Sense MotiveWis
2=
+2
+

SpellcraftInt
11=5+4
+2
n
SpotWis
4=
+2
+2
n
SurvivalWis
2=
+2
+
n
Swim*Str
1=
+1
+
n
Use RopeDex
3=
+3
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
Arrows (20)
11 gp(3.00)
Rations, trail (per day) (4)
120 sp(4.00)
Backpack
12 gp(2.00)
Spell component pouch
15 gp(2.00)
Coin: gp (3)
13 gp(0.06)
Spellbook, wizard`s
115 gp(3.00)
Longbow
175 gp(3.00)
Sunrod
12 gp(1.00)
Quarterstaff
10 gp(4.00)
Traveler`s outfit
11 gp(5.00)
Rapier
120 gp(2.00)



1 - 50 lbs. 51 - 100 lbs. 101 - 150 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 0.00 lbs.

MONEY
CP -
SP -
GP - 3
PP -
Misc -
LANGUAGES
Elven, Orc, Goblin, Common, Draconic, Sylvan

Limdol (Lim)'s Animal, Snake, Viper, Tiny
STR4DEX17CON11INT6WIS12CHA2
Fort+ 2Ref+ 5Will+ 4HP5Spd15Init+ 3
AC - Base21AC - Flat18AC - Touch15
Bite+6Damage1-3Critical20/x2
Features: Empathic Link, Share Spells, Improved Evasion, Alertness
Special: Poison (Ex) , Scent (Ex)
Feats: Weapon Finesse
Skills: Swim + 5, Spot + 6, Climb + 11, Search + 6, Hide + 15, Listen + 6, Craft (__________) + 3, Balance + 11, Concentration + 6
FEATS
Combat Casting
Scribe Scroll
SPECIAL ABILITIES
Special Qualities
+2 Saves vs. Enchantment Spells and Effects
Immunity: Sleep Effects (Ex)
Low-light Vision (Ex)
Wizard Class Features
Proficiency: Wizard Weapons
Scribe Scroll
Spellbooks
Spells
Summon Familiar


Limdol (Lim)'s Wizard Spells
(Selected School: ~ Prohibited Schools: )
Level:0123456789
Known:09----------------
Per Day:43----------------

PREPSPELL NAMEDCSAVECAST TIME DURATIONRANGE
0 LEVEL

Acid Splash
14
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)

Arcane Mark
14
None
1 Action
Permanent
0 ft.
Spell Resistance:No
Components:V, S
School:Universal
Desc:Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Dancing Lights
14
None
1 Action
1 minute (D)
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S
School:Evocation
Desc:Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)

Daze
14
Will Negates
1 Action
1 round
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, M
School:Enchantment
Desc:This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)

Detect Magic
14
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S
School:Divination
Desc:Detects spells and magic items within 60 ft (PH219)

Detect Poison
14
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Divination
Desc:You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)

Disrupt Undead
14
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Flare
14
Fortitude Negates
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V
School:Evocation
Desc:Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)

Ghost Sound
14
Will Disbelief (if interacted with)
1 Action
1 round/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, M
School:Illusion
Desc:Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)

Light
14
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:Object shines like a torch (PH248).

Mage Hand
14
None
1 Action
Concentration
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Transmutation
Desc:5-pound telekinesis (PH249).

Mending
14
Will Negates (Harmless, Object)
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (Harmless, Object)
Components:V, S
School:Transmutation
Desc:Makes minor repairs on an object (PH253).

Message
14
None
1 Action
10 minutes/level
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S, F
School:Transmutation
Desc:Whispered conversation at distance (PH253).

Open/Close
14
Will Negates (Object)
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (object)
Components:V, S, F
School:Transmutation
Desc:Opens or closes small or light things (PH258).

Prestidigitation
14
Special; See Text
1 Action
1 Hour
10 ft.
Spell Resistance:No
Components:V, S
School:Universal
Desc:Performs minor tricks (PH264).

Ray of Frost
14
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:Ray deals 1d3 cold damage (PH269).

Read Magic
14

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, F
School:Divination
Desc:Read scrolls and spellbooks (PH269).

Resistance
14
Will Negates (Harmless)
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Abjuration
Desc:Subject gains +1 on saving throws (PH272).

Touch of Fatigue
14
Fortitude Negates
1 Action
1 round/level
Touch
Spell Resistance:Yes
Components:V, S, M
School:Necromancy
Desc:You channel negative energy through your touch, fatiguing your target (PH294)
1st LEVEL

Cause Fear
15
Will Partial
1 Action
1d4 rounds or 1 round; See Text
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. (PH208)

Charm Person
15
Will Negates
1 Action
1 hour/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Enchantment
Desc:This charm makes a humanoid creature regard you as its trusted friend and ally (PH209).

Comprehend Languages
15
None
1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, M/DF
School:Divination
Desc:You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)

Feather Fall
15
Will Negates
0 Action
1 round/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V
School:Transmutation
Desc:The affected creatures or objects fall slowly, though faster than feathers typically do (PH229)

Identify
15
None
1 Hour(s)
Instantaneous
Touch
Spell Resistance:No
Components:V, S, M/DF
School:Divination
Desc:Determines all features of magic item (PH243).

Mage Armor
15
Will Negates (Harmless)
1 Action
1 hour/level (D)
Touch
Spell Resistance:No
Components:V, S, F
School:Conjuration
Desc:Gives subject +4 armor bonus (PH249).

Magic Missile
15
None
1 Action
Instantaneous
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S
School:Evocation
Desc:1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).

Sleep
15
Will Negates
1 Round(s)
1 minute/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, M
School:Enchantment
Desc:Put up to 4 HD of creatures into comatose slumber (PH280).

Summon Monster I
15
None
1 Round(s)
1 round/level (D)
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, F/DF
School:Conjuration
Desc:Calls outsider to fight for you.(PH285).

Sources loaded for the creation of Limdol (Lim):
Players Handbook v35e
Dungeon Masters Guide v35e
Monster Manual v35e
Core eTools Data
CMP Bonus Data
User-Created Material